thanks for your comment max,
well the community forced me to do some changes and most of them were suggested by our members,
i tried to implementate most of them and also tried to find a good compromise to the former settings.
the concept of all these modification is getting back to a skill based gameplay, these skills should
be, for sure, reflected by our statistics. for that reason our current point system is different to the old one we had
some months ago. so it is quite harder to become top ranked and to gain points.
if you are not sure where you are losing points you can check the links "session" and "action" on your profile within
the statistic website. i saw that you killed at least one hostage (-25 points) yesterday, also i've noticed that you have about
3000 points with a kill/death ration of 1.1 - you die each time you kill somebody. with the current skilled based
ranking you'll lose points as long as you reached a level where new player don't gain more points from you
as you gain from other players. the fact is, to gain points constantly each time you play on the server you need
a kill/death ratio of at least ~1.8. in this case ( for a while ) it doesn't matter if you are in the winning or losing team
to increase your points but it becomes quite hard to stay steady in points how more points you collect.
that means there will be a (relative) individual "maximum" number of points you can reach depending on your kill/death ratio.
anyways, you are right that killing and touching the hostages should be not rewarded so much, so i'm going to lower
the touching to 1 point and remove the killing bonus for ct.
but in total i think the reward for saving the hostages is good enough and it is up to the terrorists to prevent this.
Example: 4 hostages
1) touching the hostages: 4 x 1 point = 4 points (player bonus)
2) rescue the hostages: 4 x 4 points = 16 points (player bonus)
3) rescue all hostages: 10 points (team bonus)
in total: 30 points for saving all hostages
about the admins, i know at the moment some rights are restricted badly but we had alot of admin abuse over
the last weeks where some of them tried to push there ranking and it was required to stop it immeditaly else
it becomes to hard for normal players to beat there stats. also it is not easy to implementate the same limitation
to system as for other admins without rewriting a couple of plugins and well, most times there are no system admins
on the server so i'm not sure if it is worth to spent my time here.
it's true that most sys admins (beside zewa

) are really good players and it is hard to win against them,
but we had the same situation with ingame admins before i've removed the team switching and team balancing
exception for them. due the fact that we have alot of more ingame then system admins the most simple
solution was to start some fixing here.
i can not say which rights or team settings will come back, for now i need to observe the situation as it is.