We like or we dont like...

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Re: We like or we dont like...

Postby predator on 06 Jan 2010, 18:35

this is just a temporary solution and will be fixed as soon as i have time for it.
Multiply it by infinity, and take it to the depth of forever,
and you will still have barely a glimpse of what i'm talking about.

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Re: We like or we dont like...

Postby californiamax on 07 Jan 2010, 02:48

Hi pred and all,

I agree with Dark in some points, I also liked the former settings better. But to be constructive, here are the details:

Points/Rank
- I liked it better when fulfilling the object was better awarded. I think that leading hossies to the rescue zone could worth more, but maybe touching hossies could worth less. That would motivate CTs to finish the mission.
- I think that this point system is not balanced enough, coz CTs can get much more points. If you want to be fair, you should for example award terrors if they can keep the house and the round ends that CTs can't rescue hossies. This is also their object, but currently it doesn't worth a point. Just now as a terror I had a 14 : 9 personal stat (which is not a big one I know), but with a positive stat I lost some 70 points within a round.
- I don't understand why CTs get 1 points if a hossie dies. They get it even if a CT kills the hossie.
I confess I'm interested in the points, you can blame me but that's life. :)

Admins
I'm admin since November, and since that, ingame admin rights are weaker and weaker. You told something that including admins in team balance, and taking their team select away right was to make the game more fair. But you kept these rights to system admins, and some times when there are 3-4 system admins in the same team (mostly this is the case), they can dominate the map if their team mates are not totally noobs. And you play through maps like this. Of course you can tell me to kiss your ass, but I wanted to tell that I don't think it's fair.

I also think that to give team select back would not make the game more unbalanced, but less annoying. I hate this situation that we can not select team, and leave the game many times because this. I have maps where I like to be CT, and a few where I like to be T. In the last days I have such feeling like I would be always terror which I hate on most maps. Of course I don't go other servers coz I like this one, but it makes the game annoying.

I think if you want to cut ingame admins' rights, then take away perm ban right. I personally still have not ban anybody since I am admin, I think most problems can be solved with other things. But as I see, now, that more people buys admin right, you will face more problems caused by incorrect admin decisions. So team select (or jetpack boost, which my favorite was) would be much more helpful than the right to ban.

I hope I could help. :)

Max
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Re: We like or we dont like...

Postby fetch on 07 Jan 2010, 04:07

californiamax wrote:I also think that to give team select back would not make the game more unbalanced, but less annoying.


i totally disagree with you. everybody know 3 ingame admins (no need to tell their names) who will abuse it. if there wont be at least 1 sys admin on the server i bet there will be in cycle maps like necro, shaker, theta, hotel. why? - they will just ignore map voting (players already faced with it) and choose maps where it's very simple to rescue hossies and sure they will be always in CT team even if team balancer will try switch them to Ts.
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Re: We like or we dont like...

Postby predator on 07 Jan 2010, 10:38

thanks for your comment max,

well the community forced me to do some changes and most of them were suggested by our members,
i tried to implementate most of them and also tried to find a good compromise to the former settings.

the concept of all these modification is getting back to a skill based gameplay, these skills should
be, for sure, reflected by our statistics. for that reason our current point system is different to the old one we had
some months ago. so it is quite harder to become top ranked and to gain points.

if you are not sure where you are losing points you can check the links "session" and "action" on your profile within
the statistic website. i saw that you killed at least one hostage (-25 points) yesterday, also i've noticed that you have about
3000 points with a kill/death ration of 1.1 - you die each time you kill somebody. with the current skilled based
ranking you'll lose points as long as you reached a level where new player don't gain more points from you
as you gain from other players. the fact is, to gain points constantly each time you play on the server you need
a kill/death ratio of at least ~1.8. in this case ( for a while ) it doesn't matter if you are in the winning or losing team
to increase your points but it becomes quite hard to stay steady in points how more points you collect.
that means there will be a (relative) individual "maximum" number of points you can reach depending on your kill/death ratio.

anyways, you are right that killing and touching the hostages should be not rewarded so much, so i'm going to lower
the touching to 1 point and remove the killing bonus for ct.

but in total i think the reward for saving the hostages is good enough and it is up to the terrorists to prevent this.

Example: 4 hostages

1) touching the hostages: 4 x 1 point = 4 points (player bonus)
2) rescue the hostages: 4 x 4 points = 16 points (player bonus)
3) rescue all hostages: 10 points (team bonus)

in total: 30 points for saving all hostages


about the admins, i know at the moment some rights are restricted badly but we had alot of admin abuse over
the last weeks where some of them tried to push there ranking and it was required to stop it immeditaly else
it becomes to hard for normal players to beat there stats. also it is not easy to implementate the same limitation
to system as for other admins without rewriting a couple of plugins and well, most times there are no system admins
on the server so i'm not sure if it is worth to spent my time here.

it's true that most sys admins (beside zewa :D) are really good players and it is hard to win against them,
but we had the same situation with ingame admins before i've removed the team switching and team balancing
exception for them. due the fact that we have alot of more ingame then system admins the most simple
solution was to start some fixing here.

i can not say which rights or team settings will come back, for now i need to observe the situation as it is.
Multiply it by infinity, and take it to the depth of forever,
and you will still have barely a glimpse of what i'm talking about.

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Re: We like or we dont like...

Postby californiamax on 07 Jan 2010, 19:04

Fetch and pred,

Thank you for your answers.

I was the operator of a community portal for 2 íears, so I know that it's impossible to fulfil everybody's needs, some people will be always unsatisfied.

About fetch's opinion:
Wouldn't it be easier to remove those maps which are unbalanced? Some maps are strongly balanced towards CTs, mostly where it's no need to guide hossies through the main hall. The most unbalanced maps are what fetch listed: necro, shaker, theta. Maybe hotel, too, but since it's one of the most popular map, I would think twice to remove it.

Team select:
Isn't it possible to forbid only wtj? In this case people could change to the loosing team easier. Many times, I personally like to join the loosing team (it's my perversion :) ), and it would be easier to balance teams.

Regarding the points, I thought about the system you wrote, and I think it's fair. Maybe one thing. In your example if a CT can make these 3 points, he can get 30 points in one round, while his team gets 10 points. They also get 3 (as I remember) points when they kill all Terrors. But for terrors, 3 point is the most they can get if they kill all CTs. This means CTs can have much more points. If we add to this that there are unbalanced maps (mentioned above) we see what should be changed to stop that "everybody" wants to change to the CT team. Removing (or modifying??) the unbalanced maps, and somehow awarding terrors better could solve this situation? What do you think?

About admins:
I understand the problems that more admins will grow the number of admin abuse cases. But it's funny that as ingame admin I can change map, but I can't change team. :) A good way could be to make two levels of admins (besides system admins),. Maybe you can pay for being normal admin, but you have to fulfill some criterion to be higher level ingame admin. Maybe it would be a solution to re-think the role of premium members? This role now is mostly useless, I don't see many premium players. But it can be quite difficult to find out what services or rights to give this and that admin level.

Regards,
Max
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Re: We like or we dont like...

Postby darkapproach on 07 Jan 2010, 23:21

Thanks Max I think you covered just about everything I wanted to say, Unfortunately due to studies I dont get on the forums as much as I should so missed much of the changes that were being put forward, i'd rather spend my free time playing :D
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Re: We like or we dont like...

Postby fetch on 08 Jan 2010, 17:23

predator wrote:3) getting kicked for killing 3 hostages or more is the best way to stop these dumb idiots
who did this before every round.

rank system have strong enought punish for killing hossies.
so could you make something like "trusted list" (for example people who play here for a long time / who wont kill hossies intentional) and then set this plugin to dont punish people from this list ?
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Re: We like or we dont like...

Postby predator on 08 Jan 2010, 21:51

no thats not possible fetch, but i have removed the kick.
losing the points should be enough.

anyways, i made some additional optimizations with a great performance effect.
now more bullets reach their target and the choke is almost 0.
the only negative effect is that i had to remove some animations from game,
in example dead bodys disapears instantly. not such cool but worth to have
with this performance boost.
Multiply it by infinity, and take it to the depth of forever,
and you will still have barely a glimpse of what i'm talking about.

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Re: We like or we dont like...

Postby p1ko on 12 Jan 2010, 02:42

btw wanted to say thx and n1, that uve got the stats working :)
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Re: We like or we dont like...

Postby californiamax on 23 Jan 2010, 02:51

Honestly pred, I feel sometimes, that system admins doesn't deserve the right to be excluded from team balance. They are all strong, and they play almost everytime in the same team. I have seen many ingame admins to change to the worse team, but I still haven't seen a system admin to do the same (except horst). This takes away the fun from the game. If I am terror, and I have to see that 3-4 pro (mostly system admins) can kill down all terrors, and nobody changes team even if it's 10 to 0, I rather disconnect, coz it's no fun for me to be killed each round within 15 seconds.
I think it would be your goal too to make fair teams, I don't know why is thes exclusion from team balance more important.
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